| Table Of Contents | |
| Introduction | |
| Wimpy Restaurant | |
| Weetabix | |
| Ralph Lauren | |
| Johnson & Johnson | |
| Ralston Purina | 
  Introduction - Article
  In-game advertising is a form of advertising where players are
      shown adverts for real life products within the game they are playing.
      These adverts can be really direct such as in mobile games with a freemium
      model or far more subtle in the form of product placement. 
  Product placement is where a company pays a game developer to implement
      their real life product into the game's world, in order to sell it to
      their player base. 
  One series that's no stranger to product placement is the metal gear
      series, in which characters are frequently seen riding triumph motorcycles
      and making calls on Sony branded phones. There’s also a feature in Metal
      Gear Solid 4 which allows you to play music through an Apple
      Ipod. 
  In-game advertising is not the only way companies can advertise their
      products to gamers. An advergame is a video game which has been developed
      with the sole purpose of advertising a product or service. These types of
      games are usually aimed at a younger audience as they are more susceptible
      to subtle marketing. Below is a list of seven examples of these advergames
      as well as the companies that made them.
  Introduction - Wimpy Restaurant 
  Originally founded over 80 years ago in the American state of Indiana,
      Wimpy is a multinational chain of casual dining restaurants, which at one
      point in time had about 1,500 locations in several countries around the
      world. Wimpy’s menu primarily consists of a large range of burgers and
      fried food. 
  Since its peak wimpy has narrowed down their operations to only three
      countries. Their main focus being South Africa which currently has around
      460 locations, The UK which has less than 70 locations and a single
      restaurant located in the capital city of Kuwait which has been open since
      1970.
  Introduction - Mr Wimpy: The Hamburger Game
  Mr. Wimpy: The Hamburger Game is a single player platformer released in
      1984 for the UK market and was available on the BBC Micro, ZX Spectrum,
      Oric Atmos & Commodore 64.
  It was created by British game developer / publisher Ocean Software which
      was most commonly known for creating movie and tv tie-in games.and is a
      clone of the 1982 arcade game burger time Created by Japanese game
      developer Data East.
  Gameplay - Mr Wimpy: The Hamburger Game
  The game consists of a vertical maze of platforms and ladders which the
      player must navigate while avoiding their enemies which include a variety of
      walking food items and a spoon named Sam collectively known as the kitchen
      rebels.
  You are tasked with creating four burgers by dropping their ingredients
      onto a tray at the bottom of the maze. Walking over an ingredient will
      cause it to fall onto the platform below, if another ingredient is on this
      platform it will also fall one floor down. The burger is complete when all
      four layers are assembled on the tray at the bottom.
  After all four burgers have been assembled the level is complete, the
      maze layout will change and the movement speed of the kitchen rebels will
      increase.
  You're not completely defenseless against the kitchen rebels as you have
      the ability to spray pepper into their eyes to temporarily freeze them in
      place. (limited to 3 times unless you pick up a bonus item). You can also
      drop an ingredient onto a kitchen rebel causing them to return to their
      starting position.
  Apart from the almost identical gameplay from burger time there is a
      small introduction level in which you must take a food tray from one side
      of the screen, to the other to collect a burger ingredient while avoiding
      moving manholes and a green alien which is referred to in the games manual
      as Waldo the burger thief. My guess is this was an attempt to avoid
      possible legal action from Burger Time’s developers.
  Introduction - Weetabix
  The Weetabix Food Company is a British breakfast cereal company which
      produces a range of cereals such as alpen, ready brek and most importantly
      Weetabix (the British version of the Australian / New Zealand cereal
      weet-bix). A rounded rectangular shaped biscuit cereal made from 100%
      whole grain. 
  The company estimates almost 3 billion weetabix are made per year.The
      majority of which are manufactured in the small Northamptonshire town of
      Burton Latimer and shipped to over 80 countries worldwide.
  Introduction - The Neet Weet Gang
  During the 1980’s weetabix created a group of mascots known as the neet
      weet gang. A group of anthropomorphic weetabix wearing skinhead attire,
      who declared war on what they described as Titchy breakfast cereals.
      Titchy being an informal British adjective meaning very small. 
  The gang consisted of five members named Dunk, Bixie, Brains, Crunch
      & Brian who would often use intimidating language to get their point
      across, in one advert saying “if you know what’s good for you, you’ll make
      it Neet Weet mate, OK!” 
  Throughout the 1980’s Weetabix featured the gang on just about any type
      of merchandise imaginable including lunch boxes, aprons, watches and even
      a video game. 
  Introduction - Weetabix versus the titchies
  Weetabix Versus the titchies is a 1984 single player arcade shooter
      developed by Romik Software for the Amstrad CPC, Commodore 64, Dragon
      32/64 & ZX Spectrum. It was released solely for the UK market and was
      heavily inspired by the insanely popular 1978 arcade game space
      invaders
  Gameplay - Weetabix versus the titchies
  You take the role of the neet weet gang’s leader, Dunk who has to defend
      the rest of the gang from the invading forces of Titchy
      cereal. 
  In order to destroy a titchy invader, Dunk has to pick up and throw one
      of the rockets placed on screen by the other members of the gang.
  Beware that the titchies themselves are also armed with lightning bolts
      that they will fire at you. These can either be avoided or neutralized
      with the use of the neet weet force field. The force field is limited by
      the amount of neet weet energy Dunk has left which is indicated by the bar
      on the left hand side of the screen. If timed correctly no energy is
      consumed however if a lightning bolt gets too close the shield will
      automatically activate which will consume energy.
  If you are able to destroy every Titchy on screen before running out of
      energy you will progress onto the next level, where the titchies are
      faster and more aggressive. If you are unable to do so, then the game is
      over and your total score is displayed.
  You are rewarded points based on the amount of Titches destroyed. The
      number of points for each defeated enemy depends on your current level and
      increases by a multiple of 10 each time. For example if playing on level 1
      you will gain 10 points and on level 2 you will gain 20 points.
  Introduction - Ralph Lauren
  In 1967 while working for tie manufacturer Beau Brummell, 28 year old
      Ralph Lauren managed to convince his employer to allow him to start his
      own range of ties which he named polo due to his interest in
      sports. 
  He managed to generate around $500,000 in sales during the first year
      while reportedly working from a single drawer in an empire state building
      showroom and delivering the products to retailers himself.
  What started off as a single line of ties would eventually become what we
      know today as the Ralph Lauren corporation which manufactures mid-range to
      high end luxury fashion items, homeware and fragrances.
  Introduction - Polo (Game)
  In 1978, Ralph Lauren released two new fragrances one for men (called
      Polo) and one for women (called Lauren) in collaboration with Warner
      cosmetics, a Warner Bros subsidiary.
  At the time Warner Bros owned the popular video game developer Atari and
      commissioned them to create an advergame to help promote the launch of the
      mens cologne. The game was going to be a digitized version of the
      horseback sport polo which the mens cologne was named after.
  The task of creating Polo fell onto Carol Shaw who had just been hired by
      atari after graduating from the university of california, berkeley with a
      masters degree in computer science.
  The strong national museum of play recognises polo as the first video
      game designed and programmed solely by a woman. It was planned to be
      released for the Atari 2600 and was finished but for unknown reasons Ralph
      Lauren never went through with the promotion.
  However in 1996 Polo was released as part of the Stella gets a new brain
      compilation CD-ROM, which featured games released for the atari 2600
      starpath supercharger accessory.
  Gameplay - Polo (Game)
  Polo is a horseback ball game where players use wooden mallets to hit a
      ball into their opponents goal. It dates back to the 6th century BC and is
      considered to be one of the oldest known team sports in the world.
  In Carol Shaw’s Polo, you have three minutes to hit the ball into your
      opponent’s goal as many times as possible, scoring a point for each
      successful goal. Each team’s score is displayed at the top of the screen
      and will begin to flash when there is only 10 seconds remaining.
  To keep the game interesting Carol Shaw planned on including a number of
      different gameplay variants, which are summed up below.
- Number Of Players: Up to two players would’ve been able to play at a time. In a two player game, players would face each other. In a single player game the computer would control the right side team and would have adjusted their speed based on the scores, if it was ahead it would slow down but if it was behind it would speed up.
- Ball Speed: Two different ball speed settings, “Slow Ball” which was the default setting and “Fast Ball” where the ball travels at twice the speed and distance when hit.
- Goal Size: The ability to choose between either a small or large goal
- Ball Rebound: when enabled, the ball would bounce off all sides of the game field and an invisible wall would stop players leaving the boundaries.
- Ball Wraparound: when active the ball and players would be able to go through the game boundaries and end up on the opposite side of the play area, unless the ball was to go through the goal.
- Number of horses per team: The ability to have up to two horses per team. Each horse would’ve moved in unison and be limited to either side of the playing area. The front horse would’ve been locked into the opponent's side and the back horse would act like a goalie being locked to their team’s side.
  Introduction - Johnson & Johnson
  Johnson & Johnson is a multinational corporation which was founded in
      1886 by Robert Wood Johnson and his two brothers, James and Edward. Based
      in New Brunswick, New Jersey, United States The company started out by
      creating sterile surgical supplies such as sutures, absorbent cotton and
      gauze as well as producing guides on how to use them.
  Over the past 135 years, Johnson & Johnson has expanded dramatically
      and currently has around 250 subsidiary companies operating in 60
      different countries which sell their product in over 175 nations
      worldwide. 
  In February 2020 they were one of only two US based companies to have a
      prime credit rating of AAA, the other being Microsoft and reportedly
      generated $82.6 billion in worldwide sales by the end of the year.
  Introduction - Tooth Protectors
  Tooth Protectors is a 1983 arcade catch ‘em game released solely in the
      US for the Atari 2600. It was developed by Diversified Software
      Development (DSD) and published by Camelot Corp.
  Three of Johnson & Johnson’s products feature heavily on the
      marketing for the game and are even advertised in the back of the games
      instruction manual along with dental hygiene advice. These are Johnson
      & Johnson dental floss, Reach toothbrushes and ACT fluoride
      mouthwash.
  I'm assuming the game was produced in order to increase sales as the only
      way to get a copy was to send $9.95 along with evidence of three different
      purchases of Johnson & Johnson products.
  This offer was advertised as beginning on the 4th of july 1983 and ending
      on the 31st of october that same year.
  To keep production costs down the game came in a plain styrofoam box and
      paper sleeve as opposed to the colourful and informative cardboard boxes
      that were commonplace at the time.
  Gameplay - Tooth Protectors
  You play as the tooth protector’s whose job (as implied by their name) is
      to protect some teeth from a snack attack. Points are gained by deflecting
      little cubes dropped by the snack attackers. Allowing too many cubes to
      get through will cause the teeth to decay and eventually fall out. If too
      many teeth fall out the game will end
  The red character at the top of the screen is the snack attacker.
      Occasionally these attackers will swoop down and attempt to carry the
      tooth protector off screen causing the player to lose a life. 
  There are a total of three tooth protectors available if all three are
      captured by the snack attackers then the game will end. The number of
      remaining tooth protectors is displayed in the top right of the
      screen. 
  Aftering being hit by three cubes a tooth will start to blink indicating
      it is decaying. In order to stop the tooth from falling out you must use
      one of your clean ups. If there are none left or you fail to press the
      button in time the tooth will fall out and after losing three teeth the
      game will end.
  If you are able to press the action button before a tooth is fully
      decayed the toothbrush, dental floss and mouthwash will be used to fully
      restore all teeth back to their original condition.
  At the start of the game you have three clean ups and extras are awarded
      for every 50,000 points gained. The amount of clean ups still available
      are displayed on the top left of the screen. 
  At the top of the screen is a time bar which will slowly tick down, once
      it runs out the current level will end and you will progress onto the next
      level.
  During a level you earn 100 points per deflected cube and can earn an
      additional 1,000 points if one cube hits another. Bonus points are also
      rewarded at the end of each level depending on how many teeth were lost.
      10,000 points are rewarded if no teeth fell out, 5,000 if one fell out and
      1,000 points if two fell out. Your total score is displayed at the bottom
      of the screen.
  Introduction - Ralston Purina
  Ralston Purina is a now defunct american conglomerate company which was
      founded 127 years ago by William H. Danforth. Originally operating under
      the name purina mills, Danforth sold food for a variety of farm animals
      often referring to them  as “chow”. 
  The company went through several different developments over the years
      with parts of the original company being sold off to organisations such as
      british Petroleum and at one point even started producing breakfast
      cereals.
  Until in 2001 when it was acquired by food and drink manufacturer Nestle
      and currently trades under the name Nestlé Purina PetCare and sells a
      range of pet food and care products.
  Introduction - Chase The Chuck Wagon
  During the 1970’s and 80’s Purina ran an ad campaign to advertise their
      “chuck wagon” dog food. The advertisements would often feature an unnamed
      dog chasing a miniature chuckwagon featuring Purina's iconic red and white
      checker pattern.
  At some point during 1983 Purina approached american based game developer
      Spectravision and commissioned a video game based around the
      advertisements. Spectravision delegated this task to a single programmer
      called Mike Schwartz who claims he was given just three days to complete
      the project. In that very small window of time, Mike managed to create
      Chase the chuck wagon, a very simple single player maze game for the Atari
      2600
  Similar to tooth protectors, the game was only available through mail
      order. If you wanted a copy you had to send Purina $12.95 as well as proof
      of purchase for a 25lb bag of dog food.
  Overall the project was fairly unsuccessful only selling a limited number
      of copies with any unsold copies reportedly being destroyed. Due to these
      factors the game has become fairly rare and is sometimes referred to as
      the holy grail of the Atari 2600 by collectors.
  Gameplay - Chase The Chuck Wagon
  Chase the chuck wagon’s gameplay is fairly primitive, you assume the role
      of a dog named Chuckie who must navigate through a series of different
      maze’s.
  Each maze has a time limit of either 60 or 30 seconds depending on the
      difficulty selected. The amount of time remaining at the end of a maze is
      the number of points you earned and If you run out of time you will lose
      one of your three lives.
  Each level has its own dogcatcher who will chase chuckie around the maze.
      If caught by the dog catcher you will lose a life.
  An object (such as a bone or another dog) which bouncies uninterrupted
      around the level is also present. If chuckie is hit by one of these
      objects he will be temporarily frozen in place, which will impact his time
      and leave him vulnerable to the dogcatcher.
  If you manage to escape a maze you will be transported to the reward room
      where you will have the opportunity to earn an extra 100 points by
      catching a small dog dish which will fall from the sky. If you miss you
      will simply move onto the next maze.
  The game ends once all three lives have been depleted at which point your
      final score will be displayed.
 

















 
 
